Puzzle game studio · Istanbul We make the AHA.
Word and picture puzzles that click.
Showreel
See it. Solve it.
Why Favo
Small studio. Big engine.
Fast.
From idea to playable in days.
Our own engine.
One codebase. iOS, Android and the web. Tour the engine room →
AI engineering team.
AI-assisted code, art and testing.
1,700+ puzzles.
And a fresh one every day.
New games, fast.
Three more are in the lab right now.
The engine room
Follow a puzzle through our factory.
Six stations, from the first idea to your AHA. Every machine here works. Try them.
Station 01 · Idea & art
It starts with a phrase.
We pick an idiom and hide it in one picture. AI draws the first draft. A person checks the taste.
Final artApproved- The answer is never written
- The answer is never drawn plainly
- One pun you can see
Prompt kit → AI draft → human review
Station 02 · Code
One codebase. Three stores.
We write the game once. Our engine ships the same build to iPhone, Android and the web.
Web core · native shells for iOS and Android
Station 03 · Sound
Every sound is code.
Rebus Master plays no recorded sounds. Every tap, coin and AHA is made live, in code. These pads work the same way.
Web Audio · oscillators · zero sound files
Station 04 · Robots
Robots play it first.
Before a build reaches you, test robots play it and check the parts players never see.
$ verify --all Press the button to wake the robots.
End-to-end play · visual diffs · reward audits
Station 05 · LiveOps
We tune it live.
Events, rewards and new modes switch on from our side. No app update. Flip a switch and watch the phone.
Remote config · live events · A/B tests
Station 06 · Data
Players set the difficulty.
Players show us which levels feel hard. We reorder them so the game breathes: mostly easy, a tough one now and then, never two in a row.
Solve rates · fail points · level order
The studio
Five people. 10+ years of experience.
We make word and picture puzzles in Istanbul. These are our house rules.
- Istanbul
- Own engine
- Ships every week
- AI-assisted
- Privacy first
The answer is never written.
Not on a sign, not on a label. You have to see it.
Fewer letters, more fun.
A picture that sounds like the word beats a pile of letters.
Never two tough ones in a row.
Every hard level is followed by a breather.
Players decide.
Data shows where a level feels unfair. We fix it fast.
AI for speed. People for taste.
Machines draft. A person always makes the call.
Players own their data.
They can switch tracking off, download their data or delete it.
The team
Game Directorclassified
Head of Studioclassified
Art & UIclassified
Engineeringclassified
Engineeringclassified- Chief AHA OfficerAlways watching
Our names stay classified, like our next games. Partners meet the whole team on a call. Book a call →
Careers
Join the AHA factory.
Two open roles. Remote, from anywhere. Full-time or contract.
Level Designer
Turn English phrases into picture puzzles that make people say AHA.
See the role → Open role · 02Game Developer
Build fast, juicy puzzle games on our own web engine, for iOS and Android.
See the role →Great at something else? Send an open application →
Work with Favo
Pick your door.
Publishers
Puzzle games with retention built in, from a team that ships every week.
Book a callInvestors
We are raising UA funding to scale games that already work. Ask for our deck and showreel.
Talk UA fundingPress
Logos, key art, trailers and a one-page fact sheet.
Get the press kitContact
Say hello.
Pick who you are. We ask only what helps us answer fast.
Quick answers
Is Rebus Master free?
Yes. Rebus Master is free to download and play on iOS and Android. Ads keep it free, and in-app purchases are optional.
Is there a new puzzle every day?
Yes. Rebus Master has a Daily Challenge in the game, and a free Daily Rebus on the web at rebusmaster.com/daily.
I paid for something and did not get it.
Pick Player and Purchase in the form and add your order number. In Rebus Master you can also write to us from Settings › Help & Support.
Can I delete my game data?
Yes. In Rebus Master, open Settings › Privacy & Data. You can switch tracking off, download your data, or delete your account and data.
Do you work with publishers and investors?
Yes. We build puzzle games with publishers, and we are raising UA funding to scale games that already work. Pick Publisher or Investor in the form and choose a time for a call.
Is Favo Games hiring?
Yes. We are hiring a Level Designer and a Game Developer. Both roles are remote, from anywhere, full-time or contract. See the open roles.
Where is Favo Games based?
In Istanbul, Türkiye. We are a team of five, and our games are in English.


