Puzzle game studio · Istanbul We make the AHA.

Word and picture puzzles that click.

Try a puzzle

Level 1 Rebus drawing: the letter S presses a big red button marked O
E5S19P16R18E5?19?19O15
Mistakes

Find the letter behind 19.

2M+
Organic Reddit views
200K+
Levels played
120+
Countries with players
10+
Years of experience

Showreel

See it. Solve it.

Live now

Our games

Rebus Master

Read the picture. Crack the phrase.

  • iOS
  • Android
  • 1,700+ puzzles
Download Rebus Master on the App Store Get Rebus Master on Google Play

Cryptogram

Every letter is a clue. Every word is a secret.

  • Android
  • Codes & ciphers
Get Cryptogram on Google Play

Play here

Five levels. One coffee break.

Real levels from Rebus Master. Same number, same letter: one tap fills every tile that hides it.

    Level 1

    Mistakes

    Why Favo

    Small studio. Big engine.

    Fast.

    From idea to playable in days.

    AI engineering team.

    AI-assisted code, art and testing.

    AI codeAI art pipelineAI QA

    1,700+ puzzles.

    And a fresh one every day.

    New games, fast.

    Three more are in the lab right now.

    The engine room

    Follow a puzzle through our factory.

    Six stations, from the first idea to your AHA. Every machine here works. Try them.

    Station 01 · Idea & art

    It starts with a phrase.

    We pick an idiom and hide it in one picture. AI draws the first draft. A person checks the taste.

    Level art: tip of the icebergFinal artApproved
    • The answer is never written
    • The answer is never drawn plainly
    • One pun you can see

    Prompt kit → AI draft → human review

    Station 02 · Code

    One codebase. Three stores.

    We write the game once. Our engine ships the same build to iPhone, Android and the web.

    iOSAndroidWeb

    Web core · native shells for iOS and Android

    Station 03 · Sound

    Every sound is code.

    Rebus Master plays no recorded sounds. Every tap, coin and AHA is made live, in code. These pads work the same way.

    Tap a pad to see its sound

    Web Audio · oscillators · zero sound files

    Station 04 · Robots

    Robots play it first.

    Before a build reaches you, test robots play it and check the parts players never see.

    verify
    $ verify --all
    Press the button to wake the robots.

    End-to-end play · visual diffs · reward audits

    Station 05 · LiveOps

    We tune it live.

    Events, rewards and new modes switch on from our side. No app update. Flip a switch and watch the phone.

    Remote config · live events · A/B tests

    Station 06 · Data

    Players set the difficulty.

    Players show us which levels feel hard. We reorder them so the game breathes: mostly easy, a tough one now and then, never two in a row.

    Solve rates · fail points · level order

    Last stop

    Then the level lands on a phone, and someone, somewhere, gets it.

    Get your AHA

    Next up

    Three new games. Names under wraps.

    • Game 01

      A word game about sorting and merging.

      One email when it launches. Privacy

    • Game 02

      A calm word game with no timers.

      One email when it launches. Privacy

    • Game 03

      Famous quotes to decode.

      One email when it launches. Privacy

    The studio

    Five people. 10+ years of experience.

    We make word and picture puzzles in Istanbul. These are our house rules.

    • Istanbul
    • Own engine
    • Ships every week
    • AI-assisted
    • Privacy first
    1. The answer is never written.

      Not on a sign, not on a label. You have to see it.

    2. Fewer letters, more fun.

      A picture that sounds like the word beats a pile of letters.

    3. Never two tough ones in a row.

      Every hard level is followed by a breather.

    4. Players decide.

      Data shows where a level feels unfair. We fix it fast.

    5. AI for speed. People for taste.

      Machines draft. A person always makes the call.

    6. Players own their data.

      They can switch tracking off, download their data or delete it.

    The team

    • Game Directorclassified
    • Head of Studioclassified
    • Art & UIclassified
    • Engineeringclassified
    • Engineeringclassified
    • Chief AHA OfficerAlways watching

    Our names stay classified, like our next games. Partners meet the whole team on a call. Book a call →

    Work with Favo

    Pick your door.

    Publishers

    Puzzle games with retention built in, from a team that ships every week.

    Book a call

    Investors

    We are raising UA funding to scale games that already work. Ask for our deck and showreel.

    Talk UA funding

    Contact

    Say hello.

    Pick who you are. We ask only what helps us answer fast.

    Istanbul studio · Mon–Fri, 10:00–19:00

    We reply within 2 working days.

    1. You send the details
    2. We look into it
    3. We reply by email
    I am a
    Game

    Topic

    Email it instead

    Quick answers

    Is Rebus Master free?

    Yes. Rebus Master is free to download and play on iOS and Android. Ads keep it free, and in-app purchases are optional.

    Is there a new puzzle every day?

    Yes. Rebus Master has a Daily Challenge in the game, and a free Daily Rebus on the web at rebusmaster.com/daily.

    I paid for something and did not get it.

    Pick Player and Purchase in the form and add your order number. In Rebus Master you can also write to us from Settings › Help & Support.

    Can I delete my game data?

    Yes. In Rebus Master, open Settings › Privacy & Data. You can switch tracking off, download your data, or delete your account and data.

    Do you work with publishers and investors?

    Yes. We build puzzle games with publishers, and we are raising UA funding to scale games that already work. Pick Publisher or Investor in the form and choose a time for a call.

    Is Favo Games hiring?

    Yes. We are hiring a Level Designer and a Game Developer. Both roles are remote, from anywhere, full-time or contract. See the open roles.

    Where is Favo Games based?

    In Istanbul, Türkiye. We are a team of five, and our games are in English.